Process

Process

A small article to show the design process of the making of one of my games –
Horror Match

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1. Initial coding
I begin with programming the basic framework of the game to get started, at this stage I use very basic (badly drawn) graphics for the cards – the code is constantly tested & tweeked throughout the whole game making process. For this project I am programming in Javascript.

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2. Card Graphics
The next stage is to create the card graphics – I base the cards around classic horror movie icons played by Boris Karloff, Christopher Lee etc. I draw the graphics about 3 times bigger than the size of the final export.

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3. Sounds Effects & Video Capture
Sound and video are captured from original movies via youtube, there are plenty of free youtube to video converters available on the web to capture sound & video. I then edit the sound and video with Adobe Audition and Adobe Premier accordingly.

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4a. Game Ending – Win Game Scene 1
I first edit two separate Hammer Horror video clips together using Adobe Premiere.
Just Importing the whole video into flash would make the file size too big so I decide to use other techniques. The first scene is the shadow of Van Helsing driving a stake into Dracula, for this part I animated the shadow as a vector graphic against a still image background.

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4b. Game Ending – Win Game Scene 2
For the second scene where Dracula is writhing around in pain I exported each frame from the film clip into Photoshop, applied a poster filter, heightened the contrast & hue and then imported each frame back into Animate… I then vectorised (trace bitmap) each frame which heightened the pop art effect even more to fit in with the game style.
I also delete every other frame to further more reduce the final exported file size whilst still maintaining a good animation rate.

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5. Game Ending – Lose Game
Splatter brushes in Photoshop are used to simulate blood splattered across the screen when you lose the game.

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6. Play the Game!
Click the image below to play the game (link opens new window)
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