A small article to show the design process of the making of one of my games –
1. Initial coding
I begin with programming the basic framework of the game to get started, at this stage I use very basic (badly drawn) graphics for the cards – the code is constantly tested & tweeked throughout the whole game making process. For this project I am programming in Actionscript 3
2. Card Graphics
The next stage is to create the card graphics – I base the cards around classic horror movie icons played by Boris Karloff, Christopher Lee etc. I draw the graphics about 3 times bigger than the size of the final export.
3. Sounds Effects & Video Capture
Sound and video are captured from original movies via youtube, there are plenty of free youtube to video converters available on the web to capture sound & video. I then edit the sound and video with Adobe Audition and Adobe Premier accordingly.
4a. Game Ending – Win Game Scene 1
I first edit two seperate Hammer Horror video clips together using Adobe Premiere.
Just Importing the whole video into flash would make the file size too big so I decide to use other techniques. The first scene is the shadow of Van Helsing driving a stake into Dracula, for this part I animated the shadow as a Flash vector against a still image background.
4b. Game Ending – Win Game Scene 2
For the second scene where Dracula is writhing around in pain I exported each frame from the film clip into Photoshop, applied a poster filter, heightened the contrast & hue and then imported each frame back into Flash… I then vectorised (trace bitmap) each frame which heightened the pop art effect even more to fit in with the game style.
I also delete every other frame to further more reduce the final exported file size whilst still maintaining a good animation rate.
5. Game Ending – Lose Game
Splatter brushes in Photoshop are used to simulate blood splattered across the screen when you lose the game.